using UnityEngine;
using System.Collections;

[ExecuteInEditMode]
public class MainMenu : MonoBehaviour {

	public GUIStyle styleMainMenu;
	public string lastTooltip = " ";
	public AudioSource pressed;
	public AudioSource over;
	public AudioSource[] aSources;

	// Use this for initialization
	void Start () 
	{
		aSources = GetComponents<AudioSource>();
		over = aSources[0];
		pressed = aSources[1];
	}
}
